![]() I’d call it sumptuous if not for all the teeth and gore. Every environment is beautifully ugly, embracing splashes of lurid colour against grimy backdrops, then bathing it all in this unearthly psychedelic glow. So, combining the Corroded Docks with the Fungal Hollows will treat you to the Corroded Hollows, which you might even cunningly and deliberately do so as to take advantage of the way the Docks’ tiered platforms let you rain fire down on the mushroom men who like to explode in your face. ![]() The monsters you’ll run into and the terrain you’ll run around on are determined by which runes you plug into the ritual that summons the Pit, and every rune except the final one can be combined with another. Mercifully, you don’t have to fight the jawbone chewers if you don’t want to. Then you’ve got the emaciated devil lads from a later level who hardly make any sound at all, which is obviously even worse because then you don’t get any warning before you spin around to find they’ve already chewed a chunk out of your jawbone. Pulsing blood spiders: subtle, with notes of death. Demonic hermit crabs: very sudden, very loud. Scorpions: oddly wet, yet reassuringly consistent. Plenty of the Pit’s denizens scuttle, but some of them scuttle worse. "Plenty of the Pit’s denizens scuttle, but some of them scuttle worse." Relaying this experience is the best way I can think of to communicate the intensity of the scuttling involved should you venture into the Pit. ![]() It did then fuck off under a bookcase, where for all I know it remains. I instantly sat up, then rather slowly turned, to see a fuckin’ fuck the fuck off-sized spider, thank you very fuckly. The other night, as I was reading in bed and just about to go to sleep, I heard something doing something very very very close to my ear. The Pit teems with such tentacles, but at least they don’t scuttle. There’s a specific dread that accompanies the unknown in any intense roguelike shooter, where being caught off guard by fire-spewing tentacles erupting from the ground can wipe away your hard-earned progress in a heartbeat. My first half a dozen forays into the Pit were horrible. The range of actually good choices is much smaller, but let’s worry about that later. Every jolly into the Pit begins with you selecting a spell for each hand, all of which shoot iridescent shards, with a spread of ranges and a range of spreads on offer. It turns out everybody’s been lured in t’ pit by a mysterious acolyte known as the Alderman, and you’re the only one wizard enough to stop him. The horror starts off with you finding yourself in the deserted streets of a vaguely Victorian town, where the few remaining locals cower behind their doors. To be clear, that’s far from the case at first.
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